Tag: engagement

  • Engagement Is the Outcome, Not the Goal

    For years, we’ve treated engagement like something teachers should be able to manufacture on demand.

    If students aren’t engaged, the assumption is often that the lesson wasn’t exciting enough, interactive enough, or energetic enough. So we add activities. We add movement. We add tools. We add noise.

    And then we’re surprised when it still doesn’t work.

    Here’s the hard truth I’ve learned as an instructional coach:

    Engagement isn’t something you plan for. It’s something you earn.


    Why Planning for Engagement Often Backfires

    When engagement becomes the primary goal of lesson planning, we usually end up designing around surface-level behaviors:

    • Are students busy?
    • Are they moving?
    • Are they talking?
    • Are they smiling?

    But none of those things guarantees learning.

    In fact, classrooms can look highly engaged while very little meaningful thinking is happening. Students comply. They complete. They perform school.

    And teachers feel frustrated because they did everything “right.”


    What the Research Actually Tells Us

    Research connected to the Science of Learning and Development (SoLD) consistently points to the same conclusion:

    Engagement follows meaning.

    Students are more likely to engage when:

    • The task feels relevant to their lives or the world around them
    • They have some sense of ownership or choice
    • The thinking required actually matters

    When those conditions are present, engagement emerges naturally. When they’re missing, no amount of energy can save the lesson.

    This is why gimmicks don’t scale—and why they exhaust teachers.


    Shifting the Planning Question

    Instead of starting with:

    “How do I make this engaging?”

    Try starting with:

    “Why would this matter to a student?”

    That single question forces a different kind of design thinking:

    • What problem is being explored?
    • What decisions are students being asked to make?
    • Who or what is this work for?
    • Where does student thinking actually show up?

    When lessons are built around those questions, engagement becomes a byproduct—not a burden.


    What This Means for Teachers

    This shift doesn’t require abandoning structure, rigor, or content. It requires recentering the work on meaningful thinking rather than performance.

    It also reduces burnout.

    When students carry more cognitive load, teachers don’t have to bring all the energy. The work itself does more of the heavy lifting.

    That’s not about doing less—it’s about doing different.


    A Coaching Note from the Field

    When teachers tell me, “My students just aren’t engaged,” my response is rarely about strategies.

    It’s usually about the task.

    Fix the task, and engagement often surprises you.


    If this way of thinking resonates, I write a short weekly newsletter for teachers and instructional leaders focused on authentic learning, instructional coaching, and designing school in ways that actually work.

    No spam. No gimmicks. Just clear thinking from the field.

    You can subscribe here.

  • Leveraging Games in the Classroom: The Issues and the Benefits

    game cartridges
    Photo by Kevin Bidwell on Pexels.com

    In January 2022, a review of 17 research studies showed that young kids can learn from “guided play” as well as if they were being directly instructed by an adult or a teacher. More play in the classroom also addresses issues currently burning precarious holes in the education system. In an email survey conducted by Lego Education in September, 98 percent of 1,000 K-8 teachers indicated that play-based learning “reduces their feelings of burnout.” The same study also captured responses from 1,000 K-8 students, of whom 89 percent said play made them “more excited” to go to school. Lego has used its signature building-block toys as a basis for play-based activity guides for teachers.

    Gamification in classrooms has both advocates and critics. Some discourage using external rewards for learning, but others argue that the benefits can be profound when games and rewards tap into a student’s intrinsic motivation to learn. Students can learn to value learning as its own reward and become active, engaged learners over time.

    Additionally, a program focused on the social-emotional learning aspects of gaming has shown positive results in student behavior and confidence. Many participants who may not have excelled in traditional classroom settings have become leaders of their gaming teams, showing that games can provide a platform for students to feel successful and express themselves.

    Teachers like Philip Baselice and Jonathan Nardolilli use games to teach subjects like history and math, making lessons more engaging. This method, supported by research, helps in enhancing learning and memory. However, teachers face challenges in integrating games with curriculum goals, often leading them to create custom games for effectiveness.

    While games increase student engagement and aid long-term learning, they must be thoughtfully incorporated into educational strategies. This innovative approach signifies a shift in traditional teaching methods, embracing interactive and enjoyable learning experiences.



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